Curve driving bonechain Blender
Curve with wave modifier driving bones. In this tutorial I use an easy way to create a tentacle wave like motion. Instead using keyframe animation I decide to use a wave deformer to animate the curve and then this curve to drive the bone chain.Then I bake the animation and in the end I copy the first frame to the last frame just to create a loop to use it in Unity or other game engine. So here's the steps: Add an Armature/single bone and place it to match the model, then subdivide it as many times you want. Then add a Bezier curve : Shift+A /Curve/ Bezier and place it to bone chain. You can do it easily by selecting the last bone in Edit Mode, Shift+S / Cursor to selected and then select in Edit Mode again the Curve point of he Bezier Curve and Shift+S Selection to Cursor.Then select the Curve point with Handles and scale it to Y axes, S+Yand hit 0 to scale. Do the same for the Tip of the Curve also and the sub...